school of hard knocks  
 
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trial and error  
Written with Michael Server, a 26-year veteran of the Lakeville, MN Police Dept. who now lectures on child abuse at St. Mary's University.
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school of hard knocks  
--Recognize abuse
--Interview a child
--Protect yourself
--Avoid legal pitfalls
--Uncover the truth
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trial and error
school of hard knocks  

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Our Philosophy: "Try. Fail. Learn. Succeed."


"You grieve you learn, you choke you learn
You laugh you learn, you choose you learn
You pray you learn, you ask you learn
You live you learn"

----Alanis Morissette ("You Learn" from the "Jagged Little Pill" album)


Learning through mistakes -- "the school of hard knocks" -- is a common concept in everyday life, and over the past two decades has been increasingly developed as a learning technique in educational and corporate learning.

Courses such as this child abuse detection role-play scenario are an attempt to help teachers to learn -- without the emotional and physical cost of making real mistakes. Experiential learning vehicles give people the chance to make mistakes, and then learn from their experience.

Examples of these learning experiences over the years (both formal and informal) are all around us:

--John Cleese, of "Monty Python", has created a famous series of training videos which portray the hilarious consequences of taking the wrong path in such areas as customer service, sales and management.

--Experiential schools like "Outdoor Bound" and others.

--Informal usage of mistake-based learning have included everything from improvisational theatre to America's Funniest Home Videos to advice columnists such as "Dear Abby."

Until recently, most computer-based experiential lessons were in the form of physically-oriented role-playing games such as "Doom", "Halo", "Quake" and many others. Perhaps because the geometry of attack is easier to program than the dynamics of emotional interaction.

We hope that conversational role-playing courses like this one (thanks to its patent-pending technology) can help turn the tide toward computer-based experiential learning that encompasses more of the human emotions.


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